Gloom is a story telling card game where each player takes control of a family and the goal is to to make your family as miserable as possible before killing off each member, while trying to make the other people's family's happier. This game requires some imagination and story telling ability in order to really have fun with it. We also picked up one of the expansion packs for it that allowed us to add another player and added a new component to the game that makes it a bit more interesting.We have only played Gloom a few times because it is a game that you kind of have to be in the right mood for.
King of Tokyo is probably one of the family's favorites. It's a very simple game, but lots of fun. Basically each person is a monster of some kind and you are trying to survive (you have 10 health points) while trying to get to 20 points. You roll a set of dice which can result in punches (which deal damage on the monster in Tokyo or if you're in Tokyo you deal damage to everyone outside), energy (which you can use to buy cards that give you special abilities), hearts (which heal health), and 1, 2 or 3 (which if you get 3 of one number you get that many points). It's a pretty fun game. We also bought the expansions for it.
The Power Up Expansion adds the Panda, so an extra person can play. It also has evolution cards for each character, which you can get by rolling 3 hearts. Some of the cards are pretty good.
The Halloween expansion adds two new characters, who also have evolution cards. It also introduces costume cards, which are bought in the same way as the cards in the original game are. However, these cards are really pretty powerful. For instance one of them is a Zombie costume, which allows you to keep playing even after you have lost all your health points. Costume cards can also be stolen by other players.
Munchkin is a card based game, which is a makes fun of the standard Dungeon and Dragons world. Basically there are 10 levels and your goal is to beat monsters and get to level 10 first. You start each turn by kicking down a door. If you get a monster you have to try to beat the monster. The other players can help you if you can't do it on your own (for a fee of course) or they can mess with you and help the monster. If you can't beat the monster than you have to roll a dice in an attempt to run away. If you get a 5 or 6 you successfully run away and your turn ends. If not, then you have to take damage, which is written on the card. Sometimes, you kick down a door and don't get a monster card. If that happens and you get a curse, you have to do whatever the curse is (typically it involves you losing some equipment). You can also kick down the door and get just a random card. Whenever you don't get a monster, you can try to beat a monster in your hand and move up a level, or loot the room, which is where you get a card to add to your hand. I'm a pretty big fan of Munchkin, but it can take a little bit of time to get used to the rules.
Castle Dice is a game that I was very much against when Scott first presented it to me. However, the more I play it the more I find myself really liking it. Basically, each player has the board you see in the middle. This board helps you track your resources. You start with 5 cards, either Castle cards or Village cards, which most of them require you to have a certain number of resources (wood, stone, coins, land, and iron) in order to build them. If you build something from a Castle card you get the points on the card (winner is determined by most points at the end of the game). If you build something from a Village card you get a villager, which helps you with resources. Each player rolls a set number of resource dice. If you get any barbarians, you set them aside and they raid your resources at the end of the turn. Then all the resources are pooled together and you take turns picking resources until they are all gone. There are also horses, pigs, cows, and chicken on the dice, which all have their own functions. After all 7 rounds have been played, all the points are calculated for a winner. It's a game that is really more about you focusing on what you are doing rather than on what anyone else is doing, which diminishes some of the competitive feel that you normally have in games. At first I really wasn't a fan of that fact, but like I said, I am starting to enjoy the game more and more. It probably helps that I've won a couple times. LOL!





